ClientMod Error - Crash

I heard that this version has some new security features.
Try disabling all features in Core isolation and check for a problem with the anticheat.
 
Also need to check the anti-cheat by being in the game menu for about 1 hour. Without going to the servers.
If the problem is confirmed, then this will help to move on to more simplified tests.
 
Finally managed to update my laptop to 24H2.
Tested a little over two hours in the menu without any crashes.
 
Finally managed to update my laptop to 24H2.
Tested a little over two hours in the menu without any crashes.
Bro ily =))
I'll check these too, but I don't think there will be any errors after being in the game menu...
 
Tested in afk mode with bots for about two hours, also without crashes.
It seems that I need some specific scenarios…
 
Tested in afk mode with bots for about two hours, also without crashes.
It seems that I need some specific scenarios…
Thats weird.
- Turning off the core installation options didn't work.
- Also no crashes occurred after being in the game menu. (about 40m)
Do Fortnite and Sea of Thieves also use this anti-cheat system? (I'm not sure how it actually works, but I haven't had any problems with those games.)
 
Fortnite is owned by epic games, which owns eac. Although they own this anticheat, they use a more powerful version in their project, and provide a less effective version to the general public.
About Sea of Thieves, I don't known.

Since clientmod is a 32-bit game, the anticheat uses slightly different developments, compared to 64-bit games like Fortnite.

I have already had some errors on the 32-bit version of the anticheat and I have already contacted them to solve them. When at the same time on the 64-bit version these errors did not exist at all.

For this reason, I believe that this is again a problem with the 32-bit version, since, like last time, the crashes occur inside the game.
 
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