Fortnite is owned by epic games, which owns eac. Although they own this anticheat, they use a more powerful version in their project, and provide a less effective version to the general public.
About Sea of Thieves, I don't known.
Since clientmod is a 32-bit game, the anticheat uses slightly different developments, compared to 64-bit games like Fortnite.
I have already had some errors on the 32-bit version of the anticheat and I have already contacted them to solve them. When at the same time on the 64-bit version these errors did not exist at all.
For this reason, I believe that this is again a problem with the 32-bit version, since, like last time, the crashes occur inside the game.